@ujjwalvivek/tinyts
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    Module index

    Namespaces

    assets
    fx
    sfx

    Classes

    AudioClip
    AudioHandle
    AudioManager
    Camera
    Children
    Color
    DebugOverlayPlugin
    Emitter
    Engine
    Parent
    ParticleSystem
    Pattern
    Registry
    Sequencer
    SpriteAnimation
    Timer
    Vec2

    Interfaces

    AABB
    AssetBundle
    AssetManifest
    CameraConfig
    ColliderEntry
    Component
    EmitParams
    EmitterConfig
    EngineConfig
    EnginePlugin
    EngineStats
    FrameBuffer
    MoveResult
    OverlapResult
    Particle
    PlayOptions
    Rect
    SpatialGrid
    SpriteAnimationConfig
    SweepResult
    SynthOptions
    TextInputState
    TileDef
    TileMap
    TimedNote
    TrackDef
    Tween
    TweenConfig
    VerletPoint
    VerletRope
    VerletStick

    Type Aliases

    EasingFn
    Entity
    ScaleMode
    SoundParams
    WaveType

    Variables

    activeEngine
    alpha
    BLACK
    BLUE
    CYAN
    frameCount
    GREEN
    MAGENTA
    RED
    stats
    time
    TRANSPARENT
    WHITE
    YELLOW

    Functions

    aabb
    aabbCenter
    aabbExpand
    aabbOverlap
    aabbOverlapResult
    actionDown
    actionPressed
    actionReleased
    addTween
    backOut
    bindAction
    bindFrameBuffer
    bounceOut
    choose
    clamp
    clear
    clearParticles
    clearTextureCache
    clearTweens
    createCamera
    createFrameBuffer
    createSpatialGrid
    createTexture
    createTilemap
    createVerletPoint
    createVerletRope
    createVerletStick
    cubicIn
    cubicInOut
    cubicOut
    drawCircle
    drawCircleOutline
    drawCircleTiles
    drawFrameBuffer
    drawLine
    drawLineTiles
    drawProceduralArc
    drawProceduralBezierCurve
    drawProceduralCapsule
    drawProceduralCircle
    drawProceduralEllipse
    drawProceduralGradientRect
    drawProceduralGridPattern
    drawProceduralLine
    drawProceduralPolygon
    drawProceduralQuadraticCurve
    drawProceduralRect
    drawProceduralRegularPolygon
    drawProceduralRing
    drawProceduralRoundedRect
    drawProceduralSector
    drawProceduralStar
    drawProceduralText
    drawRect
    drawRectOutline
    drawSprite
    drawText
    elasticOut
    emitParticles
    engineStart
    engineStop
    fillTiles
    fractalNoise2D
    gamepadIsDown
    gamepadStick
    getActiveEngine
    getActiveParticleCount
    getActiveRenderer
    getAudioContext
    getAudioManager
    getContext
    getMasterVolume
    getTextInput
    hsl
    initAudio
    isTouchActive
    keyDown
    keyPressed
    keyReleased
    lerp
    linear
    loadAssets
    loadAudio
    loadImage
    loadJson
    loadText
    mapRange
    midiToFreq
    mouseDown
    mousePos
    mousePressed
    mouseReleased
    mouseWheel
    moveAABB
    moveTilemap
    noise2D
    playLoadedAudio
    playSound
    playSoundAt
    pointInRect
    processTextInput
    quadIn
    quadInOut
    quadOut
    rand
    randInt
    rect
    renderParticles
    resetRenderTransform
    rgb
    setMasterVolume
    setRenderTransform
    setTouchMappedToMouse
    stampTilemap
    stampTiles
    startTextInput
    stopAll
    stopSoundsWithTag
    stopTextInput
    sweepAABB
    tilemapFromString
    touchPos
    tween
    unlockAudio
    updateParticles
    updateTweens
    updateVerletRope
    vec2
    verletIntegrate
    verletSolveStick