@ujjwalvivek/tinyts
Demos + Examples
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Module index
Namespaces
assets
fx
sfx
Classes
AudioClip
AudioHandle
AudioManager
Camera
Children
Color
DebugOverlayPlugin
Emitter
Engine
Parent
ParticleSystem
Pattern
Registry
Sequencer
SpriteAnimation
Timer
Vec2
Interfaces
AABB
AssetBundle
AssetManifest
CameraConfig
ColliderEntry
Component
EmitParams
EmitterConfig
EngineConfig
EnginePlugin
EngineStats
FrameBuffer
MoveResult
OverlapResult
Particle
PlayOptions
Rect
SpatialGrid
SpriteAnimationConfig
SweepResult
SynthOptions
TextInputState
TileDef
TileMap
TimedNote
TrackDef
Tween
TweenConfig
VerletPoint
VerletRope
VerletStick
Type Aliases
EasingFn
Entity
ScaleMode
SoundParams
WaveType
Variables
activeEngine
alpha
BLACK
BLUE
CYAN
frameCount
GREEN
MAGENTA
RED
stats
time
TRANSPARENT
WHITE
YELLOW
Functions
aabb
aabbCenter
aabbExpand
aabbOverlap
aabbOverlapResult
actionDown
actionPressed
actionReleased
addTween
backOut
bindAction
bindFrameBuffer
bounceOut
choose
clamp
clear
clearParticles
clearTextureCache
clearTweens
createCamera
createFrameBuffer
createSpatialGrid
createTexture
createTilemap
createVerletPoint
createVerletRope
createVerletStick
cubicIn
cubicInOut
cubicOut
drawCircle
drawCircleOutline
drawCircleTiles
drawFrameBuffer
drawLine
drawLineTiles
drawProceduralArc
drawProceduralBezierCurve
drawProceduralCapsule
drawProceduralCircle
drawProceduralEllipse
drawProceduralGradientRect
drawProceduralGridPattern
drawProceduralLine
drawProceduralPolygon
drawProceduralQuadraticCurve
drawProceduralRect
drawProceduralRegularPolygon
drawProceduralRing
drawProceduralRoundedRect
drawProceduralSector
drawProceduralStar
drawProceduralText
drawRect
drawRectOutline
drawSprite
drawText
elasticOut
emitParticles
engineStart
engineStop
fillTiles
fractalNoise2D
gamepadIsDown
gamepadStick
getActiveEngine
getActiveParticleCount
getActiveRenderer
getAudioContext
getAudioManager
getContext
getMasterVolume
getTextInput
hsl
initAudio
isTouchActive
keyDown
keyPressed
keyReleased
lerp
linear
loadAssets
loadAudio
loadImage
loadJson
loadText
mapRange
midiToFreq
mouseDown
mousePos
mousePressed
mouseReleased
mouseWheel
moveAABB
moveTilemap
noise2D
playLoadedAudio
playSound
playSoundAt
pointInRect
processTextInput
quadIn
quadInOut
quadOut
rand
randInt
rect
renderParticles
resetRenderTransform
rgb
setMasterVolume
setRenderTransform
setTouchMappedToMouse
stampTilemap
stampTiles
startTextInput
stopAll
stopSoundsWithTag
stopTextInput
sweepAABB
tilemapFromString
touchPos
tween
unlockAudio
updateParticles
updateTweens
updateVerletRope
vec2
verletIntegrate
verletSolveStick
Settings
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Namespaces
assets
fx
sfx
Classes
Audio
Clip
Audio
Handle
Audio
Manager
Camera
Children
Color
Debug
Overlay
Plugin
Emitter
Engine
Parent
Particle
System
Pattern
Registry
Sequencer
Sprite
Animation
Timer
Vec2
Interfaces
AABB
Asset
Bundle
Asset
Manifest
Camera
Config
Collider
Entry
Component
Emit
Params
Emitter
Config
Engine
Config
Engine
Plugin
Engine
Stats
Frame
Buffer
Move
Result
Overlap
Result
Particle
Play
Options
Rect
Spatial
Grid
Sprite
Animation
Config
Sweep
Result
Synth
Options
Text
Input
State
Tile
Def
Tile
Map
Timed
Note
Track
Def
Tween
Tween
Config
Verlet
Point
Verlet
Rope
Verlet
Stick
Type Aliases
Easing
Fn
Entity
Scale
Mode
Sound
Params
Wave
Type
Variables
active
Engine
alpha
BLACK
BLUE
CYAN
frame
Count
GREEN
MAGENTA
RED
stats
time
TRANSPARENT
WHITE
YELLOW
Functions
aabb
aabb
Center
aabb
Expand
aabb
Overlap
aabb
Overlap
Result
action
Down
action
Pressed
action
Released
add
Tween
back
Out
bind
Action
bind
Frame
Buffer
bounce
Out
choose
clamp
clear
clear
Particles
clear
Texture
Cache
clear
Tweens
create
Camera
create
Frame
Buffer
create
Spatial
Grid
create
Texture
create
Tilemap
create
Verlet
Point
create
Verlet
Rope
create
Verlet
Stick
cubic
In
cubic
In
Out
cubic
Out
draw
Circle
draw
Circle
Outline
draw
Circle
Tiles
draw
Frame
Buffer
draw
Line
draw
Line
Tiles
draw
Procedural
Arc
draw
Procedural
Bezier
Curve
draw
Procedural
Capsule
draw
Procedural
Circle
draw
Procedural
Ellipse
draw
Procedural
Gradient
Rect
draw
Procedural
Grid
Pattern
draw
Procedural
Line
draw
Procedural
Polygon
draw
Procedural
Quadratic
Curve
draw
Procedural
Rect
draw
Procedural
Regular
Polygon
draw
Procedural
Ring
draw
Procedural
Rounded
Rect
draw
Procedural
Sector
draw
Procedural
Star
draw
Procedural
Text
draw
Rect
draw
Rect
Outline
draw
Sprite
draw
Text
elastic
Out
emit
Particles
engine
Start
engine
Stop
fill
Tiles
fractal
Noise2
D
gamepad
Is
Down
gamepad
Stick
get
Active
Engine
get
Active
Particle
Count
get
Active
Renderer
get
Audio
Context
get
Audio
Manager
get
Context
get
Master
Volume
get
Text
Input
hsl
init
Audio
is
Touch
Active
key
Down
key
Pressed
key
Released
lerp
linear
load
Assets
load
Audio
load
Image
load
Json
load
Text
map
Range
midi
To
Freq
mouse
Down
mouse
Pos
mouse
Pressed
mouse
Released
mouse
Wheel
move
AABB
move
Tilemap
noise2
D
play
Loaded
Audio
play
Sound
play
Sound
At
point
In
Rect
process
Text
Input
quad
In
quad
In
Out
quad
Out
rand
rand
Int
rect
render
Particles
reset
Render
Transform
rgb
set
Master
Volume
set
Render
Transform
set
Touch
Mapped
To
Mouse
stamp
Tilemap
stamp
Tiles
start
Text
Input
stop
All
stop
Sounds
With
Tag
stop
Text
Input
sweep
AABB
tilemap
From
String
touch
Pos
tween
unlock
Audio
update
Particles
update
Tweens
update
Verlet
Rope
vec2
verlet
Integrate
verlet
Solve
Stick
Demos + Examples
@ujjwalvivek/tinyts
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