Test collision of a box against the tilemap and return corrected position.
Get world position of a spawn point.
Get tile sprite index at grid coordinates.
Get tile definition at grid coordinates.
Height in tiles.
Check if grid coordinates contain a solid tile.
Check if an AABB overlaps any solid tile.
Mapping of character/key to tile definition.
Render the tilemap.
Grid of tile sprite indices.
Tile size in world units.
Convert tile coordinates to world position.
Width in tiles.
Convert world coordinates to tile position.
A 2D grid-based tile map.