OptionalcolorColor for debug rendering.
OptionalfrictionFriction coefficient in [0, 1]. 0 = no friction, 1 = full stop on contact.
OptionalmaskBitmask for collision layer filtering. Only checked when solid is true.
OptionaloneIf true, this tile acts as a one-way platform - bodies can jump through from below but stand on top.
OptionalrestitutionBounce coefficient in [0, 1]. 0 = no bounce, 1 = perfect bounce.
OptionalsolidWhether the tile blocks movement.
OptionalspawnSpawn point name.
OptionalspriteSprite index.
Configuration definition for a tile type.