@ujjwalvivek/tinyts
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    Interface FrameBuffer

    Offscreen render target. Holds either a Canvas2D surface or a WebGL2 FBO.

    interface FrameBuffer {
        canvas?: HTMLCanvasElement;
        ctx?: CanvasRenderingContext2D;
        fbo?: WebGLFramebuffer;
        height: number;
        texture?: WebGLTexture;
        width: number;
    }
    Index

    Properties

    canvas?: HTMLCanvasElement

    Canvas element (Canvas2D backend only).

    ctx?: CanvasRenderingContext2D

    2D context (Canvas2D backend only).

    fbo?: WebGLFramebuffer

    GL framebuffer object (WebGL2 backend only).

    height: number

    Height of the framebuffer in pixels.

    texture?: WebGLTexture

    GL texture attachment (WebGL2 backend only).

    width: number

    Width of the framebuffer in pixels.