@ujjwalvivek/tinyts
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    Class Emitter

    Emitter that spawns particles based on a config.

    Index

    Constructors

    Properties

    _activeCount: number = 0

    active particle count

    _ec: [number, number, number, number] = ...

    resolved end color as float quad

    _sc: [number, number, number, number] = ...

    resolved start color as float quad

    _spawnAccum: number = 0

    fractional spawn accumulator

    alive: boolean = true

    Whether the emitter is still spawning new particles.

    done: boolean = false

    Whether the emitter is fully finished (all particles dead).

    elapsed: number = 0

    Seconds since emitter was created.

    pos: Vec2 = ...

    Current world position.

    Methods

    • Immediately kill all particles and mark as done.

      Returns void

    • Stop spawning new particles (existing ones fade naturally).

      Returns void