Interpolation alpha between the last two fixed updates (0-1).
ReadonlyaudioReadonlycanvasReadonlyconfigTotal number of fixed-update steps executed.
ReadonlyinputReadonlyparticleCurrent requestAnimationFrame ID.
ReadonlyrendererWhether the engine loop is active.
Live performance statistics, updated each frame.
Total elapsed simulation time in seconds.
ReadonlytweenStop the engine loop and release all resources.
Retrieve a registered plugin by name.
Core game engine - owns the main loop, renderer, input, audio, and subsystems.
Example