Interpolation alpha between the last two fixed updates (0-1).
ReadonlyaudioReadonlycanvasReadonlyconfigTotal number of fixed-update steps executed.
ReadonlyinputReadonlyoverlayReadonlyparticleCurrent requestAnimationFrame ID.
ReadonlyrendererWhether the engine loop is active.
Live performance statistics, updated each frame.
Total elapsed simulation time in seconds.
ReadonlytweenStop the engine loop and release all resources.
Retrieve a registered plugin by name.
Core game engine - owns the main loop, renderer, input, audio, and subsystems.
Example