ReadonlyactionAction names mapped to a list of key/button codes.
ReadonlyactionMap of action names to their active state bitmasks.
ReadonlycanvasActive gamepad index, or -1 if none.
ReadonlykeyboardMap of key codes to their pressed, down, or released state bitmasks.
Whether touch events also trigger mouse events.
Clear single-frame transition states (pressed and released).
Clean up all event listeners and reset states.
Reset all input states.
Update gamepad button and axis states.
Manages keyboard, mouse, touch, and gamepad input states.